yep
it’s also a good idea, to avoid the at()
operation, wherever you can, e.g.
cout << centers.type() << " " << centers.size() << " " << centers << endl;
(you can print the Mat as a whole !)
yep
it’s also a good idea, to avoid the at()
operation, wherever you can, e.g.
cout << centers.type() << " " << centers.size() << " " << centers << endl;
(you can print the Mat as a whole !)