Cv::undistort gpu acceleration

Hm, that’s a good point. I haven’t realized that. So I’ve been going over how OpenCL integration within OpenCV works and I think that just might help…

Also, is there a way I can tell if the code actually runs on GPU on the target platform? I read, there’s some runtime heuristic that is going to decide if it should run the code on CPU or GPU (if at all possible of course). Background: I am developing on Windows PC with GTX1080, but the target device is nVidia Jetson Xavier NX.

I know what you mean by the GPGPU calculations and newbies and fully agree. Yes, I’d describe myself as newbie but at least I know what you’re talking about. I had a university course on CUDA back in my days, but I have no intuition built up for Jetson whatsoever.