Fundamental of rotation and translation in calibrateCamera

@eLtronics_villa

Quick reply, by heart, please check.

Origin is at camera center (3D center of projection). X to the right, Y down, Z forward.
I think scale unit is a chessboard square side.
Chessboard rotation and translation are informed in the camera reference.
The image show chessboard origin: only vertices with two black square are used.

image

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