Hi,
Thank you for your answer.
I don’t have problem with default allocators, even if i let the rot_mat as is
So it seems the problem is about the mapping of GpuMat onto NvSurfaceBuffer ( from nvidia jetson )
Hi,
Thank you for your answer.
I don’t have problem with default allocators, even if i let the rot_mat as is
So it seems the problem is about the mapping of GpuMat onto NvSurfaceBuffer ( from nvidia jetson )