Also it is not clear to me how you set these variable in Windows. Is it via UI or PowerShell? Although in both cases the format of this variable seems strange to me.
and yes the format is strange because the one who implemented that in OpenCV decided that it needs to be strange. there is probably no reason for it.
As mentioned in
- You need to specify the device name given in device manager, i.e. “HD Webcam”, not the index as you would when using the Direct Show backend (CAP_DSHOW).
- You need to build against FFmpeg not use the pre-built binaries, these won’t include any changes you made to
cap_ffmpeg_impl.hpp
.
Hi,
could you please elaborate on your workflow for installing ffmpeg on Windows? How can I prevent cmake from using the prebuild binaries?
Thank you
Sure thing, see this post
Thanks for the quick reply
I extracted the Build and created an directory /cmake
containing the mentioned .cmake
file.
Afterwards I set the variables via Windows UI, but Cmake (I use cmake-gui on windows) doesn’t catch the FFMpeg Build.
FFMPEG: Downloading opencv_videoio_ffmpeg.dll from https://raw.githubusercontent.com/opencv/opencv_3rdparty/65ec04d4573dcdfa4531f0b9e67f35d8ffff873e/ffmpeg/opencv_videoio_ffmpeg.dll
FFMPEG: Downloading opencv_videoio_ffmpeg_64.dll from https://raw.githubusercontent.com/opencv/opencv_3rdparty/65ec04d4573dcdfa4531f0b9e67f35d8ffff873e/ffmpeg/opencv_videoio_ffmpeg_64.dll
FFMPEG: Downloading ffmpeg_version.cmake from https://raw.githubusercontent.com/opencv/opencv_3rdparty/65ec04d4573dcdfa4531f0b9e67f35d8ffff873e/ffmpeg/ffmpeg_version.cmake
I don’t use the GUI.
How did you set the CMake flag OPENCV_FFMPEG_USE_FIND_PACKAGE=ON
?
How did you set CMAKE_PREFIX_PATH
or FFMPEG_DIR
environmental variables?
I used the Environment Editor for the varibles
Same here, althought i wasn’t sure if this would actually work.
How do you use cmake?
Inside CMake?
From the command line, that way I can
set FFMPEG_DIR=...
and then run
cmake.exe ... .. OPENCV_FFMPEG_USE_FIND_PACKAGE=ON
Although I would have thought you should be able to achieve the same thing in the GUI if you add OPENCV_FFMPEG_USE_FIND_PACKAGE using Add Entry not Environment. The only problem is you then have to configure again and it might not pick up this additional variable.
Yes inside cmake-gui you can edit environment variables. I previously set the varibles in the Windows UI for environmental variables, which led them to appear in the Environment Editor of Cmake-gui. With cmd set
you can achieve the same.
This might be the issue. I tried opening the gui with cmd, but added the OPENCV_FFMPEG_USE_FIND_PACKAGE=ON
Flag. No difference.
Works for me in the GUI, if I add OPENCV_FFMPEG_USE_FIND_PACKAGE
as a boolean using Add Entry
, even if I press configure twice.
I configured first without the setting OPENCV_FFMPEG_USE_FIND_PACKAGE
and got the default downloaded version of FFmpeg
FFMPEG: YES (prebuilt binaries) avcodec: YES (58.134.100) avformat: YES (58.76.100) avutil: YES (56.70.100) swscale: YES (5.9.100) avresample: YES (4.0.0)
then I set OPENCV_FFMPEG_USE_FIND_PACKAGE
using Add Entry
, pressed configure again and CMake picked up my FFmpeg install
FFMPEG: YES (find_package) avcodec: YES (59.18.100) avformat: YES (59.16.100) avutil: YES (57.17.100) swscale: YES (6.4.100)
Sorry, yes it works, but do you also have these errors?:
CMake Warning at modules/videoio/cmake/detect_ffmpeg.cmake:6 (find_package):
Found package configuration file:C:/Users/NvidiaPC/FFMPEG_BUILD/cmake/ffmpeg-config.cmake
but it set FFMPEG_FOUND to FALSE so package “FFMPEG” is considered to be
NOT FOUND.
Call Stack (most recent call first):
modules/videoio/cmake/init.cmake:7 (include)
modules/videoio/cmake/init.cmake:11 (add_backend)
cmake/OpenCVModule.cmake:298 (include)
cmake/OpenCVModule.cmake:361 (_add_modules_1)
cmake/OpenCVModule.cmake:385 (ocv_glob_modules)
CMakeLists.txt:931 (ocv_register_modules)
Did you see the above in the output, did you download the FFmpeg build?
I downloaded and extracted the FFmpeg Build like you described in the other post.
Yes, I have the (find_package)
instead of the (prebuild binaries)
:
FFMPEG: YES (find_package)
avcodec: YES (58.134.100)
avformat: YES (58.76.100)
avutil: YES (56.70.100)
swscale: YES (5.9.100)
avresample: YES (4.0.0)
I don’t know what you are doing differently, I just tried again from scratch setting OPENCV_FFMPEG_USE_FIND_PACKAGE=ON
and FFMPEG_DIR
to the directory containing the cmake script inside of the cmake gui and it picked up FFmpeg straight away.
Does your FFmpeg directory sturcture look similar to the below?
bin
- avcodec-59.dll
- ...
cmake
- ffmpeg-config.cmake
doc
...
I must have casually extracted the folder there and forgot about the original zip folder, so the dir cmake
was not with bin
in one dir.
However, now I moved them in an structure like this:
\bin\
\cmake\
ffmpeg-config.cmake
\docs\
...
This gives me a new output, FFmpeg is found, but disabled:
Found FFMPEG: C:/Users/NvidiaPC/FFMPEG_BUILD/ffmpeg-n5.1-latest-win64-gpl-shared-5.1/include (found version "5.1-9-g4e4cc6e56a-20220821") found components: avutil swresample swscale avcodec avformat avfilter avdevice
FFMPEG is disabled. Can't find suitable libavcodec library (minimal 54.35.0, found #define LIBAVCODEC_VERSION_MINOR 37;#define LIBAVCODEC_VERSION_MICRO 100.37.100).
FFMPEG is disabled. Can't find suitable libavformat library (minimal 54.20.4, found #define LIBAVFORMAT_VERSION_MINOR 27;#define LIBAVFORMAT_VERSION_MICRO 100.27.100).
FFMPEG is disabled. Can't find suitable libswscale library (minimal 2.1.1, found #define LIBSWSCALE_VERSION_MINOR 7;#define LIBSWSCALE_VERSION_MICRO 100.7.100).
FFMPEG libraries version check failed (minimal libav release 9.20, minimal FFMPEG release 1.1.16).
FFMPEG: NO (find_package)
avcodec: YES (#define LIBAVCODEC_VERSION_MINOR 37 #define LIBAVCODEC_VERSION_MICRO 100.37.100)
avformat: YES (#define LIBAVFORMAT_VERSION_MINOR 27 #define LIBAVFORMAT_VERSION_MICRO 100.27.100)
avutil: YES (57.28.100)
swscale: YES (#define LIBSWSCALE_VERSION_MINOR 7 #define LIBSWSCALE_VERSION_MICRO 100.7.100)
avresample: NO
Sorry it looks like they moved things around in the headers, try
https://github.com/BtbN/FFmpeg-Builds/releases/download/autobuild-2022-06-30-12-32/ffmpeg-n5.0.1-7-g7389a49fd3-win64-gpl-shared-5.0.zip
Thanks, now FFmpeg is found without erros:
Found FFMPEG: C:/Users/NvidiaPC/FFMPEG_BUILD/include (found version "5.0.1-7-g7389a49fd3-20220630") found components: avutil swresample swscale avcodec avformat avfilter avdevice
FFMPEG: YES (find_package)
avcodec: YES (59.18.100)
avformat: YES (59.16.100)
avutil: YES (57.17.100)
swscale: YES (6.4.100)
avresample: NO
Except avresample
, but I don’t think this will be a problem.
I can build OpenCV now, but I can’t use ist anymore.
On Windows I use VS Code with a CMakeLists.txt
Configuration.
I can run normal C++ Code with no problem so far, but as soon as I add an OpenCV function (or even cv::Mat
), the build exits with 0, but the whole code isn’t executed anymore, there is also no error message.
It may be that you haven’t added the path to the FFmpeg dll’s to your path, but in that case you would normally see an error informing you which dll is missing. Either way if you haven’t added the bin directory to your path you need to.