Hi, I would read the following post to see if it helps
If you don’t have time and you are on windows, then opening your stream with
cap = cv.VideoCapture(SRC_PATH, cv.CAP_FFMPEG, [cv.CAP_PROP_HW_ACCELERATION, cv.VIDEO_ACCELERATION_D3D11 ]);
should enable Nvidia hardware decoding.
The environmental variables you were setting look wrong to me, but I don’t have time to test them to be 100% sure.
Would enable quicksync if it worked which is not what you want.
This as far as I know wouldn’t do anything as you haven’t specified the video codec.