Yes I think that’s the root of the problem. Maybe both with the starting model and then with interpreting the output. But I’m failing at being able to translate from openCV’s left hand coord system to Unity’s right hand. At least for the rotation.
Yes I think that’s the root of the problem. Maybe both with the starting model and then with interpreting the output. But I’m failing at being able to translate from openCV’s left hand coord system to Unity’s right hand. At least for the rotation.