Hi.
I would like to calibrate a projector to get a undistorted image on surface.
It is not possible to project a chess board because of many shadowed areas.
I have projected a grid 5x7 and measured the distortion manually in pixel for x any y. (See table below)
Now I need a way to calculate the InputArrays cameraMatrix and distCoeffs which are used in cv::undistort(…) -function.
Is there a way (in C++) to do this with the available parameters in table?
Thanks Egon
X | Y | deviation X | deviation y |
---|---|---|---|
118 | 146 | -4 | -4 |
345 | 146 | -3,5 | -1 |
572 | 146 | -1 | 0 |
799 | 146 | 1 | -1 |
1026 | 146 | 0 | -2,5 |
1253 | 146 | -2 | 2 |
1480 | 146 | -2 | 0,5 |
118 | 373 | 0,5 | -4,5 |
345 | 373 | 1,5 | 1 |
572 | 373 | 3,5 | 3 |
799 | 373 | 5 | -1 |
1026 | 373 | 4,5 | -3,5 |
1253 | 373 | 2 | 0,5 |
1480 | 373 | 1 | 2,5 |
118 | 600 | 0 | -4 |
345 | 600 | 0 | 4 |
572 | 600 | 0 | 4,5 |
799 | 600 | 0 | 0 |
1026 | 600 | 0 | -6 |
1253 | 600 | 0 | -1,5 |
1480 | 600 | 0 | 0,5 |
118 | 827 | -0,5 | -2 |
345 | 827 | -2,5 | 3,5 |
572 | 827 | -3,5 | 3 |
799 | 827 | -5,5 | -0,5 |
1026 | 827 | -5 | -4 |
1253 | 827 | -2,5 | -1,5 |
1480 | 827 | -2 | -0,5 |
118 | 1054 | -2,5 | 1 |
345 | 1054 | -2,5 | 3 |
572 | 1054 | -2,5 | 1,5 |
799 | 1054 | -2,5 | -2 |
1026 | 1054 | -2,5 | -2 |
1253 | 1054 | -2 | 0 |
1480 | 1054 | -3 | -3,5 |