Hello everyone,
i came across a problem, that i unfortunately can’t seem to find a solution for.
In a Simulator i have a Camera looking along the x-axis. it is positioned in x =0, y=0, z =1.7 meters world coordinates. (camera specs: Image_width: 1280 px, height: 720px, fov = 100°) I now want to calculate the position of certain pixels from the image in real world coordinates. The z coordinates of the pixel points in world coordinates are always zero. Imagine it like shooting a ray through every pixel and calculate the x and y distance of the point where the ray collides with the ground on z = 0. I know how to create the intrinsic Matrix K and the extrinsic matrix R t. But how can i use these information to get the correct coordinates?
Looking forward to a helping hand.
Thank you,
Luk