How to draw circle in realtion to aruco marker y axis?


Is there a way to get a coordinate to a certain axis of a recognized aruco marker.
It might be very simple, but i don’t get it.
With pure understanding I would say yes because if the axes can be calculated and displayed, so objects / points or coordinates should also be able to be calculated, but hwo?

Thanks in advance!

Hi @Kiwi_gamer01 ,

May be cv::aruco::detectMarkers() is what you are looking for:

The corners output gives you the four corners of each detected marker.