Transfer Learning

For quaternions both methods are equal in speed. This leads me to suspect that the AI method is performed on the GPU. For pathions, the AI method is faster by a factor of like 6.

I do like Marching Cubes LOL. The only drawback to the Python version is that it doesn’t perform iteration while calculating the vertex positions. I mean, it just does linear interpolation, which leads to blocky results. :frowning: I have incentive to port my Marching Cubes code (based on Paul Bourke’s work) to Python LOL

Anyway. Thanks once again man!