Where do I even start? Skin mapping using stitching?

Hi everyone,

I’m hoping for a little guidance. I’m trying to work out a way to produce a single, flattened “unwrapped” scan of the skin of my arm, assuming the inputs are several photos of the different sides of the arm.

What would a good approach to this be? Is it something that OpenCV could achieve?

I’ve read on things like stitching that gets me kind of close, but I feel it’s a pretty naive approach and was wondering how you’d approach this problem?

Thanks

you need a 3D model of your arm.

that means meshing, point clouds, structure from motion or other 3D sensing, …

and then you face the problem of how to flatten that surface, i.e. how to produce a texture for the geometry. look for techniques in game development/computer graphics.